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Mgr. Ondřej Hrabec, Ph.D.
- Psychology of games and play
- Research of digital gaming (play style, flow phenomenon)
- Ego integrity and playfulness
- 2017 – now: Research assistant, Institute of Psychology, Czech Academy of Sciences
- 2015 – now: Assistant professor, Charles University, Faculty of Education, department of psychology
- 2012 – 2015: Charles University, Faculty of Education, Ph.D. in Educational Psychology
- 2010 – 2012: Charles University, Faculty of Education, MA in Psychology
- 2007 – 2010: Charles University, Faculty of Education, BA in Psychology and Special Education
- 2017 – now: The Styles of Ego Integrity in the Life Stories of Older Adults, Grant agency of Czech Republic (GAP407/17/02634S)
- 2011 – 2013: Flow and time control in video gaming, Grant Agncy of Charles University (684112)
- Hrabec, O., Chrz, V., & Poláčková Šolcová, I. (in press). Hravá ritualizace zkušenosti jako ideál ego integrity. Československá psychologie.
- Hrabec, O. (2017). Categorizing Play Styles in Competitive Gaming. International Journal of Gaming and Computer-Mediated Simulations, 9(4), 62-88.
- Hrabec, O., & Chrz, V. (2015). Flow Genres: The Varieties of Video Game Experience. International Journal of Gaming and Computer-Mediated Simulations, 7(1), 1-20.
- Hrabec O., Chrz V., Poláčková Šolcová I. (2017). Kdyby život byl videohrou: Herní styl z perspektivy ego integrity. In E. Maierová, L. Viktorová, & J. Suchá (Eds.), Sborník z konference PhD Existence 2017: Psychologie v době internetu (s. 80-86). Olomouc: UPOL.
- Lukavská, K., Hrabec, O., & Chrz, V. (2016). The Role of Habits in Massive Multiplayer Online Role-Playing Game Usage: Predicting Excessive and Problematic Gaming Through Players' Sensitivity to Situational Cues. Cyberpsychology, Behavior, and Social Networking, 19(4), 277-282.
- Kiraly, O., Bothe, B., Ramos-Diaz, J., Rahimi-Movaghar, A., Lukavska, K (Lukavska, Katerina, Hrabec, O., Miovsky, M., Billieux, J., Deleuze, J., Nuyens, F., Karila, L., Griffiths, M. D., Nagygyorgy, K., Urban, R., Potenza, M. N., King, D. L., Rumpf, H. J., Carragher, N., Demetrovics, Z. (2019). Ten-Item Internet Gaming Disorder Test (IGDT-10): Psychometric properties across seven language-based samples. Journal of Behavioral Addictions 33(1), s. 91-103.
- Hrabec, O. (2013). Herní styl jako intencionální model: Metagaming a čtení mysli. In: T. Bartek, S. Buček (Eds.), Herní studia: Sborník z CONference 2013 (s. 21-34).Brno: Flow.